Yet Another Tea Bag Design

I promise I’m not actively seeking out tea bag redesigns!!

A friend shared this on his facebook today. They’re tea bags reshaped to look like t-shirts on a hanger, a concept that is carried out to the packaging as well.

 

Cute little t-shirt tea bags!

 

The creative packaging – a closet

 

Hanger on the edge of a cup

Compared to the other two tea bag designs I’ve posted about, this one gets bonus points for integrating the idea across all fields: the object itself, the packaging, and its functionality. Unfortunately, in the last picture it’s obvious that the bag attaches to the cup in a somewhat awkward way. It looks flimsy, and very prone to fail if I attempted to take the cup of tea anywhere else. Even if the hanger is made of a sturdier kind of paper, it doesn’t look like there’s enough material on the other side of the hook to keep the tea bag securely attached.

Bathroom Soap Dispenser

Recently came across this interesting redesign of a soap dispenser. The idea is that less soap is wasted by having a bar that is grated to produce small soap shavings.

While I like the concept, I see a couple of issues with it:

  • Only a certain size of soap could work with these
  • The shaver could get stuck once the soap starts drying out
  • People might steal the soap in a public bathroom

Interesting idea though!

New Wendy’s Logo

Wendy’s recently updated their company logo. It’s the first time they’ve redesigned it since 1983.

Old and new logo

While official reports say that this is ” intended to signal its ongoing transformation into a higher-end hamburger chain”, I think it’s contradicted with the overly casual font and the curved alignment of the letters. Furthermore, the  shading in Wendy’s new hair might make the logo look strange when it’s printed on small objects or put on employee’s clothing.

Maybe it’s just the reluctance to change that’s causing me to say this, but although the old logo wasn’t perfect or exactly up-to-date, the new logo can hardly be considered an improvement. I found it surprising that the old logo was almost 30 years old – I highly doubt that the new one will have that kind of longevity before it’s considered outdated.

Creative Marketing Design

I recently came across an article that lists creative package designs. Most of them were for food or novel ideas for other products, with a lot of them being just pretty packaging. Nonetheless, I’ve listed my favorites below:

Earphone packaging

Butter packet uses its lid as a knife – I like it, but I would rather it came wrapped in air-tight plastic, to prevent one side of the knife from getting dirty…

Converse shoe bags with colorful shoelaces as bag straps – lovely!

I love tea, I love origami, and I love cute things – so naturally this one is my favorite. Keeping your tea afloat with a paper boat? Adorable!

Star Fox poster

This illustration cleverly uses stars and constellations to illustrate a fox, perhaps making an allusion to the popular Nintendo character Fox McCloud, from the Star Fox series.

Star Fox

Although I love stars and the recent fashion fad involving galaxy dresses and tights (which I’m sure we’ll look back at with horror),  the use of stars to make the fox is almost a bit too obvious. Maybe it’s because I already noticed the fox so it became extremely obvious, but I almost wish it looked more space-like – if the white part were smudged out like the orange on the fox’s back and if the ears weren’t so detailed it might look a bit better. I also wonder if this was a clever reference to the Nintendo character or simply made by someone with an affinity for space and foxes.

Recursive Drawing

A couple of my friends shared this recursive drawing program on facebook. I haven’t used it yet, but judging from a few pictures and the video it seems pretty awesome.

First off, as the instructional video points out it can be used as a way of illustrating mathematical and computer science concepts, such as recursion (obviously), binary trees, and the Fibonacci sequence. The intersection of computing and creativity is a soft spot for me, but most of the time computing is used as a way to solve a problem or create a tool to be used as a creative outlet. In this case, however, computing is the tool used for creative purposes.

 

I’m curious to see what others have created with it.

Project 2 – Coffee Vending Machine

For our second project we were given the task of redesigning a vending machine. My teammate and I decided to go with a coffee vending machine in the CULC, located on the floor above the Starbucks tucked away in a secluded corner without much traffic.

Vending machine location – the lady in the picture is currently using it

The vending machine itself was overly complex: its menu had inconsistent options, a lot of redundancy, and the ordering methodology they chose required the manufacturers to add an extra row of letters to the keypad:

The premium and the decaf have the same choices, but the others don’t. The Americano is only available in small and the latte is only available in large. What?

They keypad has a total of 24 buttons, for only 12 choices of coffee

Although the machine setup worked and people still used it a lot (perhaps because it’s the much faster alternative to the ever-busy Starbucks below), there were a lot of areas that needed improvement. Mainly, we wanted to simplify the ordering system by trying to combine choices where possible, and to improve small aspects of the user experience (such as providing the cup lids, since they were located on the far end of the row of vending machines, out of sight and completely disconnected from the coffee vending machine).

Our redesign process started by collectively coming up with 50 new ideas for a vending machine. Some of the more conservative concepts included a machine that narrates instructions to the user, or to give the user the option of buying extras separately after purchasing a coffee. As we went along, the ideas got more creative and unorthodox, such as using a Kinect-controlled interface to order, or using bluetooth on a smartphone to place an order while in line.

Ultimately, we combined our choices into 4 particular focuses:

  • Control for the user, in the form of a freestyle coffee vending machine
  • Simplification, for a more streamlined interface
  • Creating a coffee shop feel by partitioning the process into an order area, a pick-up area, and an area for adding extras
  • Speed, by adding a countdown to the machine

From which we narrowed it further into control and simplification for our first iteration of the redesign.

Design centered around a circular interface

We combined all the extra choices into 3 options separate from the coffee selection. That way, the three kinds of choices required to brew a cup of coffee were organized into logical sections, where the numbers around the circle suggest a step process. We provided visibility by making the buttons for the size choices contain the actual cups used by the machine; moreover, the choices the user makes would become highlighted in yellow.

Second iteraction

Our second iteration improved mostly on the extra choices and several usability issues from the previous design, mainly the fact that the “checkbox” model of the extras was not entirely intuitive and it clashed with the “radio button” scheme of the other options. We also  changed the location of the brew button, and replaced the numbers with sections of the circle that flash on the current step and stay lit for steps already done (not illustrated in the picture).

We were still unhappy with the interface for the extras, so we reworked that for our final iteration. In our final presentation you can also see that choices are unlit if they’re unavailable (due to insufficient funds or ingredients), as well as how the circle lights up during the order process. Still not 100% satisfied with our solution to the extras interface, but overall I’m pretty happy with our redesign.